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<rss version="2.0"><channel><title>Building Browsergames - Latest Comments in Why you should be hashing sensitive data</title><link>http://bbgames.disqus.com/</link><description></description><language>en</language><lastBuildDate>Wed, 25 Nov 2009 10:30:45 -0000</lastBuildDate><item><title>Re: Why you should be hashing sensitive data</title><link>http://buildingbrowsergames.com/2008/04/21/why-you-should-be-hashing-sensitive-data/#comment-24058825</link><description>E-mails are definitely considered sensitive(although you can't hash them&lt;br&gt;because you need them to e-mail users).&lt;br&gt;&lt;br&gt;I shouldn't say that there's no way to unhash data, but there's no way that&lt;br&gt;you'd want to - if you want to be able to recover the information, you&lt;br&gt;should look at encrypting it instead(so that you can decrypt it when you&lt;br&gt;need it).</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bbgames</dc:creator><pubDate>Wed, 25 Nov 2009 10:30:45 -0000</pubDate></item><item><title>Re: Why you should be hashing sensitive data</title><link>http://buildingbrowsergames.com/2008/04/21/why-you-should-be-hashing-sensitive-data/#comment-24037628</link><description>Is emails considered sensitive in this matter? And is there no way to unhash data that is hashed?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marius</dc:creator><pubDate>Wed, 25 Nov 2009 09:37:35 -0000</pubDate></item></channel></rss>