<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Building Browsergames - Latest Comments in Using Google in your game</title><link>http://bbgames.disqus.com/</link><description></description><atom:link href="https://bbgames.disqus.com/using_google_in_your_game/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 02 Mar 2009 18:36:21 -0000</lastBuildDate><item><title>Re: Using Google in your game</title><link>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/#comment-6807024</link><description>&lt;p&gt;Agreed - since finding out about them, I've completely switched to using&lt;br&gt;their copies for things like jQuery - while the only speed increase I can&lt;br&gt;talk about is anecdotal(because I haven't benchmarked it), it's been not not&lt;br&gt;to have to worry about hosting them either.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Mon, 02 Mar 2009 18:36:21 -0000</pubDate></item><item><title>Re: Using Google in your game</title><link>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/#comment-6804180</link><description>&lt;p&gt;If you use any Javascript libraries, the Google-hosted copies are a nice win. Fast delivery and often cached.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Harkins</dc:creator><pubDate>Mon, 02 Mar 2009 18:18:58 -0000</pubDate></item></channel></rss>