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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Building Browsergames - Latest Comments in Planning your game: the Design Document</title><link>http://bbgames.disqus.com/</link><description></description><atom:link href="https://bbgames.disqus.com/planning_your_game_the_design_document/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 14 May 2008 21:24:23 -0000</lastBuildDate><item><title>Re: Planning your game: the Design Document</title><link>http://buildingbrowsergames.com/2008/04/30/planning-your-game-the-design-document/#comment-3089091</link><description>&lt;p&gt;I agree completely.&lt;br&gt;This is how I started. I'm not a coder. I can do html but thats it!&lt;br&gt;I had some extra time on my hands and had played pbbg's for a while and I just started putting together all the things I had been thinking of for years. Things like "Why can't I do this?" and "Why does it have to be like that, why can't it work differently?"&lt;/p&gt;&lt;p&gt;My original game document is 39 pages, single spaced. Nearly a year after the game's release and we've added all but one of the features in it. Lots more planned, but I use smaller docs focused on a single update.&lt;br&gt;I used Word's headers and the Document Map to help organize it all.&lt;/p&gt;&lt;p&gt;For any would-be designers I would GREATLY suggest checking that out. I have my headers short-keyed Ctrl+Alt+1, 2 or 3 for headers 1, 2 or 3.&lt;/p&gt;&lt;p&gt;Enjoyed what you had to said :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joshua</dc:creator><pubDate>Wed, 14 May 2008 21:24:23 -0000</pubDate></item></channel></rss>