DISQUS

DISQUS Hello! Building Browsergames is using DISQUS, a powerful comment system, to manage its comments. Learn more.

Community Page

Jump to original thread »
Author

Planning your game: the Design Document

Started by Luke · 8 months ago

You’re set. You’ve chosen a language and a webhost, and now you’re ready to sit down and start hacking away at building your game. You’ve got a pretty cool idea that you’re excited to turn into something.
A browsergame is a pretty big u ... Continue reading »

1 comment

  • I agree completely.
    This is how I started. I'm not a coder. I can do html but thats it!
    I had some extra time on my hands and had played pbbg's for a while and I just started putting together all the things I had been thinking of for years. Things like "Why can't I do this?" and "Why does it have to be like that, why can't it work differently?"

    My original game document is 39 pages, single spaced. Nearly a year after the game's release and we've added all but one of the features in it. Lots more planned, but I use smaller docs focused on a single update.
    I used Word's headers and the Document Map to help organize it all.

    For any would-be designers I would GREATLY suggest checking that out. I have my headers short-keyed Ctrl+Alt+1, 2 or 3 for headers 1, 2 or 3.

    Enjoyed what you had to said :)

Add New Comment

Returning? Login