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<rss version="2.0"><channel><title>Building Browsergames - Latest Comments in How much information do you need?</title><link>http://bbgames.disqus.com/</link><description></description><language>en</language><lastBuildDate>Fri, 05 Dec 2008 11:52:46 -0000</lastBuildDate><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4205468</link><description>I even have something easier to try:&lt;br&gt;&lt;a href="http://www.nowhere-else.org" rel="nofollow"&gt;http://www.nowhere-else.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;You will need NOTHING to start to play, as all the registration is done inside the game itself. Try you will see.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alain Bertrand</dc:creator><pubDate>Fri, 05 Dec 2008 11:52:46 -0000</pubDate></item><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4205227</link><description>Scion, you're definitely right about not being able to verify the owner of&lt;br&gt;the account - if you aren't using the user's e-mail address, you'd have to&lt;br&gt;come up with a different way for them to verify - although I am sure that&lt;br&gt;there are other methods out there.&lt;br&gt;Guest accounts are a great tool for getting users into your game; there's&lt;br&gt;virtually no barrier to entry, and by the time it comes to register they're&lt;br&gt;already hooked.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bbgames</dc:creator><pubDate>Fri, 05 Dec 2008 10:38:45 -0000</pubDate></item><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4202273</link><description>That all sounds intresting. But the game I'm making multies can be very damaging and abusive, so though I wouldn't necessarely need their e-mail, I'm still going to ask it. &lt;br&gt;There is a very long topic on handeling multies on bbgamezone.&lt;br&gt;Luke, maybe you could also write an article on this? That would be awsome!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jannesiera</dc:creator><pubDate>Fri, 05 Dec 2008 06:51:44 -0000</pubDate></item><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4201736</link><description>I agree that having to fill out a big questionaire just to register is definately a barrier to entry.&lt;br&gt;&lt;br&gt;One approach that i think provides a great solution but i havent seen implemented too often is described here &lt;a href="http://mobeamer.blogspot.com/2008/06/gaming-with-guest-account.html" rel="nofollow"&gt;http://mobeamer.blogspot.com/2008/06/gaming-wit...&lt;/a&gt;&lt;br&gt;&lt;br&gt;I would probably try to come up with a way to convert the guest account into a registered account .....so that the guest doenst loose the effort that they put in while as a guest....&lt;br&gt;&lt;br&gt;As for not asking for email....it kind of depends... with no email address you have no-way (that im aware of) to verfiy the owner of an account.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Scion</dc:creator><pubDate>Fri, 05 Dec 2008 04:51:04 -0000</pubDate></item><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4191064</link><description>I'm a big fan of the 'just username and password, please' method of&lt;br&gt;registrations as well - as long as you don't need their e-mail address, you&lt;br&gt;shouldn't be asking for it. I actually wrote a post about this a few months&lt;br&gt;back -&lt;br&gt;&lt;a href="http://buildingbrowsergames.com/2008/05/08/do-you-really-need-their-e-mail-address/" rel="nofollow"&gt;http://buildingbrowsergames.com/2008/05/08/do-y...&lt;/a&gt;&lt;br&gt;.&lt;br&gt;From what I hear, UrbanDead uses a few sophisticated algorithms for&lt;br&gt;detecting multi-abuse - things like tracking your IP and the IP used for&lt;br&gt;other characters in your area. From what I hear, most of the work spent on&lt;br&gt;the game these days is actually spent refining those calculations - although&lt;br&gt;I've never seen them.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bbgames</dc:creator><pubDate>Thu, 04 Dec 2008 19:24:19 -0000</pubDate></item><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4178102</link><description>I always liked UrbanDead's approach.   &lt;br&gt;&lt;br&gt;Character Name &amp; Password,  that's it.&lt;br&gt;&lt;br&gt;&lt;a href="http://www.urbandead.com" rel="nofollow"&gt;www.urbandead.com&lt;/a&gt; &lt;br&gt;&lt;br&gt;of course, this does lead to a bit of a multi problem -- but who doesn't have that problem?&lt;br&gt;&lt;br&gt;Anyone have any suggestions for handling multis?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Sharpe</dc:creator><pubDate>Thu, 04 Dec 2008 19:20:11 -0000</pubDate></item><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4169283</link><description>That's true.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jannesiera</dc:creator><pubDate>Thu, 04 Dec 2008 14:09:06 -0000</pubDate></item><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4168280</link><description>But isn't security also important?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jannesiera</dc:creator><pubDate>Thu, 04 Dec 2008 13:06:07 -0000</pubDate></item><item><title>Re: How much information do you need?</title><link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/#comment-4168885</link><description>Security is definitely important, but extra information like your birthday,&lt;br&gt;country of origin, or gender isn't related to security at all - and won't do&lt;br&gt;anything to help 'protect' your site. It's just data mining.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bbgames</dc:creator><pubDate>Thu, 04 Dec 2008 12:42:58 -0000</pubDate></item></channel></rss>