Security is definitely important, but extra information like your birthday, country of origin, or gender isn't related to security at all - and won't do anything to help 'protect' your site. It's just data mining.
of course, this does lead to a bit of a multi problem -- but who doesn't have that problem?
Anyone have any suggestions for handling multis?
Luke
· 11 months ago
I'm a big fan of the 'just username and password, please' method of registrations as well - as long as you don't need their e-mail address, you shouldn't be asking for it. I actually wrote a post about this a few months back - http://buildingbrowsergames.com/2008/05/08/do-y... . From what I hear, UrbanDead uses a few sophisticated algorithms for detecting multi-abuse - things like tracking your IP and the IP used for other characters in your area. From what I hear, most of the work spent on the game these days is actually spent refining those calculations - although I've never seen them.
Scion
· 11 months ago
I agree that having to fill out a big questionaire just to register is definately a barrier to entry.
I would probably try to come up with a way to convert the guest account into a registered account .....so that the guest doenst loose the effort that they put in while as a guest....
As for not asking for email....it kind of depends... with no email address you have no-way (that im aware of) to verfiy the owner of an account.
Luke
· 11 months ago
Scion, you're definitely right about not being able to verify the owner of the account - if you aren't using the user's e-mail address, you'd have to come up with a different way for them to verify - although I am sure that there are other methods out there. Guest accounts are a great tool for getting users into your game; there's virtually no barrier to entry, and by the time it comes to register they're already hooked.
jannesiera
· 11 months ago
That all sounds intresting. But the game I'm making multies can be very damaging and abusive, so though I wouldn't necessarely need their e-mail, I'm still going to ask it. There is a very long topic on handeling multies on bbgamezone. Luke, maybe you could also write an article on this? That would be awsome!
country of origin, or gender isn't related to security at all - and won't do
anything to help 'protect' your site. It's just data mining.
Character Name & Password, that's it.
www.urbandead.com
of course, this does lead to a bit of a multi problem -- but who doesn't have that problem?
Anyone have any suggestions for handling multis?
registrations as well - as long as you don't need their e-mail address, you
shouldn't be asking for it. I actually wrote a post about this a few months
back -
http://buildingbrowsergames.com/2008/05/08/do-y...
.
From what I hear, UrbanDead uses a few sophisticated algorithms for
detecting multi-abuse - things like tracking your IP and the IP used for
other characters in your area. From what I hear, most of the work spent on
the game these days is actually spent refining those calculations - although
I've never seen them.
One approach that i think provides a great solution but i havent seen implemented too often is described here http://mobeamer.blogspot.com/2008/06/gaming-wit...
I would probably try to come up with a way to convert the guest account into a registered account .....so that the guest doenst loose the effort that they put in while as a guest....
As for not asking for email....it kind of depends... with no email address you have no-way (that im aware of) to verfiy the owner of an account.
the account - if you aren't using the user's e-mail address, you'd have to
come up with a different way for them to verify - although I am sure that
there are other methods out there.
Guest accounts are a great tool for getting users into your game; there's
virtually no barrier to entry, and by the time it comes to register they're
already hooked.
There is a very long topic on handeling multies on bbgamezone.
Luke, maybe you could also write an article on this? That would be awsome!
http://www.nowhere-else.org
You will need NOTHING to start to play, as all the registration is done inside the game itself. Try you will see.