DISQUS

Building Browsergames: How much information do you need?

  • jannesiera · 11 months ago
    But isn't security also important?
  • Luke · 11 months ago
    Security is definitely important, but extra information like your birthday,
    country of origin, or gender isn't related to security at all - and won't do
    anything to help 'protect' your site. It's just data mining.
  • jannesiera · 11 months ago
    That's true.
  • Ben Sharpe · 11 months ago
    I always liked UrbanDead's approach.

    Character Name & Password, that's it.

    www.urbandead.com

    of course, this does lead to a bit of a multi problem -- but who doesn't have that problem?

    Anyone have any suggestions for handling multis?
  • Luke · 11 months ago
    I'm a big fan of the 'just username and password, please' method of
    registrations as well - as long as you don't need their e-mail address, you
    shouldn't be asking for it. I actually wrote a post about this a few months
    back -
    http://buildingbrowsergames.com/2008/05/08/do-y...
    .
    From what I hear, UrbanDead uses a few sophisticated algorithms for
    detecting multi-abuse - things like tracking your IP and the IP used for
    other characters in your area. From what I hear, most of the work spent on
    the game these days is actually spent refining those calculations - although
    I've never seen them.
  • Scion · 11 months ago
    I agree that having to fill out a big questionaire just to register is definately a barrier to entry.

    One approach that i think provides a great solution but i havent seen implemented too often is described here http://mobeamer.blogspot.com/2008/06/gaming-wit...

    I would probably try to come up with a way to convert the guest account into a registered account .....so that the guest doenst loose the effort that they put in while as a guest....

    As for not asking for email....it kind of depends... with no email address you have no-way (that im aware of) to verfiy the owner of an account.
  • Luke · 11 months ago
    Scion, you're definitely right about not being able to verify the owner of
    the account - if you aren't using the user's e-mail address, you'd have to
    come up with a different way for them to verify - although I am sure that
    there are other methods out there.
    Guest accounts are a great tool for getting users into your game; there's
    virtually no barrier to entry, and by the time it comes to register they're
    already hooked.
  • jannesiera · 11 months ago
    That all sounds intresting. But the game I'm making multies can be very damaging and abusive, so though I wouldn't necessarely need their e-mail, I'm still going to ask it.
    There is a very long topic on handeling multies on bbgamezone.
    Luke, maybe you could also write an article on this? That would be awsome!
  • Alain Bertrand · 11 months ago
    I even have something easier to try:
    http://www.nowhere-else.org

    You will need NOTHING to start to play, as all the registration is done inside the game itself. Try you will see.