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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Building Browsergames - Latest Comments in Designing a flexible items system</title><link>http://bbgames.disqus.com/</link><description></description><atom:link href="https://bbgames.disqus.com/designing_a_flexible_items_system/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 26 Jan 2013 16:08:50 -0000</lastBuildDate><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-779288502</link><description>&lt;p&gt;I really like this solution. I was thinking how I could do the item system for a browser game idea I have and the big problem for me was that items should have individual stats and I did not want to have many complicated table structures because it would be more confusing and also it would not be good for the games performance. thank you so much for this idea - I thought about all the complicated ways but yours is so easy with the second table for stats depending on item types. Thanks!!! &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Saskia Bader</dc:creator><pubDate>Sat, 26 Jan 2013 16:08:50 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-23775654</link><description>&lt;p&gt;Because it's only you(the developer) adding items, this isn't really an&lt;br&gt;issue - you just redefine your enum and go from there.&lt;/p&gt;&lt;p&gt;While this isn't the best way to lay out an items table(and future tutorials&lt;br&gt;will be doing it differently), it was the best at the time in terms of&lt;br&gt;allowing us to be flexible with our items and stats when we weren't sure how&lt;br&gt;our idea was going to grow and change.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Sat, 21 Nov 2009 22:52:29 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-23775351</link><description>&lt;p&gt;What happens when you enter an item type that is not on the list?&lt;/p&gt;&lt;p&gt;Its value will be left blank on the type column.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">S Keilani</dc:creator><pubDate>Sat, 21 Nov 2009 22:40:06 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-7385817</link><description>&lt;p&gt;If you want to add more enums, you need to redefine the table using the MODIFY TABLE syntax.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Val</dc:creator><pubDate>Fri, 20 Mar 2009 18:46:06 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-7212303</link><description>&lt;p&gt;Enum looks good. But google cant tell me how to add a possible value.&lt;br&gt;For example, if I have a row:&lt;br&gt;type ENUM('Weapon','Armor','Usable'),&lt;br&gt;And I want to add 'Shines' and 'Tradeable' to it later on. How do I do that?&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MrLollige</dc:creator><pubDate>Sat, 14 Mar 2009 09:44:39 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-3089132</link><description>&lt;p&gt;Hi Sunchaser,&lt;/p&gt;&lt;p&gt;There aren't really any plans on building a quest system or a map-based movement system - but I'll do my best to research it and write something on it once I've figured out how to build one.&lt;/p&gt;&lt;p&gt;sepp: using an enum for item type is a great idea - thanks for pointing that out.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Fri, 04 Jul 2008 10:24:40 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-3089131</link><description>&lt;p&gt;Nice article...&lt;/p&gt;&lt;p&gt;Do you plan to write some articles on a quest system editable by users or a system where players can move in a map?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sunchaser</dc:creator><pubDate>Fri, 04 Jul 2008 09:39:26 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-3089130</link><description>&lt;p&gt;For item.type I would use an enum.&lt;/p&gt;&lt;p&gt;&lt;a href="http://dev.mysql.com/doc/refman/5.1/en/enum.html" rel="nofollow noopener" target="_blank" title="http://dev.mysql.com/doc/refman/5.1/en/enum.html"&gt;http://dev.mysql.com/doc/re...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sepp</dc:creator><pubDate>Fri, 04 Jul 2008 08:52:16 -0000</pubDate></item></channel></rss>