<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"><channel><title>Building Browsergames - Latest Comments in Designing a flexible items system</title><link>http://bbgames.disqus.com/</link><description></description><language>en</language><lastBuildDate>Fri, 20 Mar 2009 18:46:06 -0000</lastBuildDate><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-7385817</link><description>If you want to add more enums, you need to redefine the table using the MODIFY TABLE syntax.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Val</dc:creator><pubDate>Fri, 20 Mar 2009 18:46:06 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-7212303</link><description>Enum looks good. But google cant tell me how to add a possible value.&lt;br&gt;For example, if I have a row:&lt;br&gt;type ENUM('Weapon','Armor','Usable'),&lt;br&gt;And I want to add 'Shines' and 'Tradeable' to it later on. How do I do that?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MrLollige</dc:creator><pubDate>Sat, 14 Mar 2009 09:44:39 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-3089132</link><description>Hi Sunchaser,&lt;br&gt;&lt;br&gt;There aren't really any plans on building a quest system or a map-based movement system - but I'll do my best to research it and write something on it once I've figured out how to build one.&lt;br&gt;&lt;br&gt;sepp: using an enum for item type is a great idea - thanks for pointing that out.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bbgames</dc:creator><pubDate>Fri, 04 Jul 2008 10:24:40 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-3089131</link><description>Nice article...&lt;br&gt;&lt;br&gt;Do you plan to write some articles on a quest system editable by users or a system where players can move in a map?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sunchaser</dc:creator><pubDate>Fri, 04 Jul 2008 09:39:26 -0000</pubDate></item><item><title>Re: Designing a flexible items system</title><link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/#comment-3089130</link><description>For item.type I would use an enum.&lt;br&gt;&lt;br&gt;&lt;a href="http://dev.mysql.com/doc/refman/5.1/en/enum.html" rel="nofollow"&gt;http://dev.mysql.com/doc/refman/5.1/en/enum.html&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sepp</dc:creator><pubDate>Fri, 04 Jul 2008 08:52:16 -0000</pubDate></item></channel></rss>