Do you plan to write some articles on a quest system editable by users or a system where players can move in a map?
Luke
· 1 year ago
Hi Sunchaser,
There aren't really any plans on building a quest system or a map-based movement system - but I'll do my best to research it and write something on it once I've figured out how to build one.
sepp: using an enum for item type is a great idea - thanks for pointing that out.
MrLollige
· 8 months ago
Enum looks good. But google cant tell me how to add a possible value. For example, if I have a row: type ENUM('Weapon','Armor','Usable'), And I want to add 'Shines' and 'Tradeable' to it later on. How do I do that?
Val
· 8 months ago
If you want to add more enums, you need to redefine the table using the MODIFY TABLE syntax.
keilaniswk
· 6 days ago
What happens when you enter an item type that is not on the list?
Its value will be left blank on the type column.
Luke
· 6 days ago
Because it's only you(the developer) adding items, this isn't really an issue - you just redefine your enum and go from there.
While this isn't the best way to lay out an items table(and future tutorials will be doing it differently), it was the best at the time in terms of allowing us to be flexible with our items and stats when we weren't sure how our idea was going to grow and change.
http://dev.mysql.com/doc/refman/5.1/en/enum.html
Do you plan to write some articles on a quest system editable by users or a system where players can move in a map?
There aren't really any plans on building a quest system or a map-based movement system - but I'll do my best to research it and write something on it once I've figured out how to build one.
sepp: using an enum for item type is a great idea - thanks for pointing that out.
For example, if I have a row:
type ENUM('Weapon','Armor','Usable'),
And I want to add 'Shines' and 'Tradeable' to it later on. How do I do that?
Its value will be left blank on the type column.
issue - you just redefine your enum and go from there.
While this isn't the best way to lay out an items table(and future tutorials
will be doing it differently), it was the best at the time in terms of
allowing us to be flexible with our items and stats when we weren't sure how
our idea was going to grow and change.