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<rss version="2.0"><channel><title>Building Browsergames - Latest Comments in Building Browsergames: Using Configuration Files (PHP)</title><link>http://bbgames.disqus.com/</link><description></description><language>en</language><lastBuildDate>Tue, 31 Mar 2009 14:08:30 -0000</lastBuildDate><item><title>Re: Building Browsergames: Using Configuration Files (PHP)</title><link>http://buildingbrowsergames.com/2008/04/22/building-browsergames-using-configuration-files-php/#comment-7681758</link><description>Hi Sean,&lt;br&gt;What do you mean by 'fails'? As long as you've written an .htaccess rule to&lt;br&gt;disallow users to view config.php, it should be virtually impossible for a&lt;br&gt;user who doesn't have access to the web server to read your configuration&lt;br&gt;file.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bbgames</dc:creator><pubDate>Tue, 31 Mar 2009 14:08:30 -0000</pubDate></item><item><title>Re: Building Browsergames: Using Configuration Files (PHP)</title><link>http://buildingbrowsergames.com/2008/04/22/building-browsergames-using-configuration-files-php/#comment-7678976</link><description>What happens when the engine fails and someone sees all the information on this page?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean</dc:creator><pubDate>Tue, 31 Mar 2009 12:22:20 -0000</pubDate></item><item><title>Re: Building Browsergames: Using Configuration Files (PHP)</title><link>http://buildingbrowsergames.com/2008/04/22/building-browsergames-using-configuration-files-php/#comment-7066707</link><description>You have really written a wonderful tutorial, which contains just what I need! Thanks for linking every php code to the right page, this time it helped me easily figure the difference between require and require once, and require and include! Which I both did not know before (the differences)&lt;br&gt;Thanks!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">lollige</dc:creator><pubDate>Tue, 10 Mar 2009 07:44:39 -0000</pubDate></item><item><title>Re: Building Browsergames: Using Configuration Files (PHP)</title><link>http://buildingbrowsergames.com/2008/04/22/building-browsergames-using-configuration-files-php/#comment-3089086</link><description>Hi Adam,&lt;br&gt;&lt;br&gt;Thanks for pointing out parse_ini_file - seeing as we've already done all of our configuration work for now, we probably won't be using it in this project - but it's on my list of things to use for the next one.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bbgames</dc:creator><pubDate>Thu, 10 Jul 2008 10:24:10 -0000</pubDate></item><item><title>Re: Building Browsergames: Using Configuration Files (PHP)</title><link>http://buildingbrowsergames.com/2008/04/22/building-browsergames-using-configuration-files-php/#comment-3089085</link><description>I find PHP's parse_ini_file an efficient and very handy method to use for storing configuration as you can split settings up into multiple sections and such as you add more settings.&lt;br&gt;&lt;br&gt;~ Adam</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Adam</dc:creator><pubDate>Thu, 10 Jul 2008 04:15:43 -0000</pubDate></item></channel></rss>