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<rss version="2.0"><channel><title>Building Browsergames - Latest Comments in Building a Space Strategy Game with Ruby on Rails - Part I</title><link>http://bbgames.disqus.com/</link><description></description><language>en</language><lastBuildDate>Sun, 05 Oct 2008 03:11:35 -0000</lastBuildDate><item><title>Re: Building a Space Strategy Game with Ruby on Rails - Part I</title><link>http://buildingbrowsergames.com/2008/09/18/building-a-space-strategy-game-with-ruby-on-rails-part-i/#comment-3089185</link><description>Hi, great article! I'm looking forward to learn about how are you going to implement the automated tick process. cron job maybe?&lt;br&gt;&lt;br&gt;I didn't know you had another side covering the same articles :)&lt;br&gt;&lt;a href="http://www.mnkyx.com/dev/" rel="nofollow"&gt;http://www.mnkyx.com/dev/&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">lobo_tuerto</dc:creator><pubDate>Sun, 05 Oct 2008 03:11:35 -0000</pubDate></item><item><title>Re: Building a Space Strategy Game with Ruby on Rails - Part I</title><link>http://buildingbrowsergames.com/2008/09/18/building-a-space-strategy-game-with-ruby-on-rails-part-i/#comment-3089184</link><description>@gostyloi: Thanks for the compliments and you're welcome.&lt;br&gt;&lt;br&gt;@Daniel: I'm sure there are lots of similar elements amongst a range of space strategy games out there. No plans on making this commercial so its probably not going to be an issue :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">monkeyx</dc:creator><pubDate>Mon, 22 Sep 2008 04:13:56 -0000</pubDate></item><item><title>Re: Building a Space Strategy Game with Ruby on Rails - Part I</title><link>http://buildingbrowsergames.com/2008/09/18/building-a-space-strategy-game-with-ruby-on-rails-part-i/#comment-3089182</link><description>Looks like the game you are describing is Ogame (&lt;a href="http://www.ogame.org/" rel="nofollow"&gt;http://www.ogame.org/&lt;/a&gt;). Intellectual property issues are murky waters, tread with care!&lt;br&gt;&lt;br&gt;Nevertheless, really interesting website. Keep it up.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel</dc:creator><pubDate>Sun, 21 Sep 2008 13:21:28 -0000</pubDate></item><item><title>Re: Building a Space Strategy Game with Ruby on Rails - Part I</title><link>http://buildingbrowsergames.com/2008/09/18/building-a-space-strategy-game-with-ruby-on-rails-part-i/#comment-3089183</link><description>Thank you for the depth of the post!  I think that everyone needs a "back to the basics" read from time to time and this time it yielded fruit for me.&lt;br&gt;&lt;br&gt;There was something missing in my game and after reading your post I finally grasped what it was.    Something so basic and elemental and I had missed it.&lt;br&gt;&lt;br&gt;I already had a decent sandbox for my players to use but I did not have any real points of conflict or, in my case, scarce resources.  I am certain my game will be better for it.&lt;br&gt;&lt;br&gt;Thanks again and good luck on your game!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">gostyloj</dc:creator><pubDate>Fri, 19 Sep 2008 17:57:03 -0000</pubDate></item><item><title>Re: Building a Space Strategy Game with Ruby on Rails - Part I</title><link>http://buildingbrowsergames.com/2008/09/18/building-a-space-strategy-game-with-ruby-on-rails-part-i/#comment-3089181</link><description>Hey there.&lt;br&gt;&lt;br&gt;Cool post on building games using RoR.  Have you checked out FiveRuns TuneUp?  It's a free service we offer that helps with profiling and troubleshooting in the dev stage.&lt;br&gt;&lt;br&gt;Check it out if you get a chance, we'd love to at least get your feedback.  Here's a link - &lt;a href="http://www.fiveruns.com/products/tuneup" rel="nofollow"&gt;http://www.fiveruns.com/products/tuneup&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;-gw</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Greg Willis</dc:creator><pubDate>Fri, 19 Sep 2008 10:48:14 -0000</pubDate></item></channel></rss>