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Building a Space Strategy Game with Ruby on Rails - Part I

Started by Luke · 8 months ago

This article documents the first step in building a new strategy web game. The design phase is a critical phase which often gets overlooked by developers who want to get stuck into code. And truth be told, I’m one of those developers.
Its very easy to dive into the code before you ha ... Continue reading »

5 comments

  • Hey there.

    Cool post on building games using RoR. Have you checked out FiveRuns TuneUp? It's a free service we offer that helps with profiling and troubleshooting in the dev stage.

    Check it out if you get a chance, we'd love to at least get your feedback. Here's a link - http://www.fiveruns.com/products/tuneup.

    Cheers,

    -gw
  • Thank you for the depth of the post! I think that everyone needs a "back to the basics" read from time to time and this time it yielded fruit for me.

    There was something missing in my game and after reading your post I finally grasped what it was. Something so basic and elemental and I had missed it.

    I already had a decent sandbox for my players to use but I did not have any real points of conflict or, in my case, scarce resources. I am certain my game will be better for it.

    Thanks again and good luck on your game!
  • Looks like the game you are describing is Ogame (http://www.ogame.org/). Intellectual property issues are murky waters, tread with care!

    Nevertheless, really interesting website. Keep it up.
  • @gostyloi: Thanks for the compliments and you're welcome.

    @Daniel: I'm sure there are lots of similar elements amongst a range of space strategy games out there. No plans on making this commercial so its probably not going to be an issue :)
  • Hi, great article! I'm looking forward to learn about how are you going to implement the automated tick process. cron job maybe?

    I didn't know you had another side covering the same articles :)
    http://www.mnkyx.com/dev/

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