DISQUS

Building Browsergames: Building a Space Strategy Game with Ruby on Rails - Part I

  • Greg Willis · 1 year ago
    Hey there.

    Cool post on building games using RoR. Have you checked out FiveRuns TuneUp? It's a free service we offer that helps with profiling and troubleshooting in the dev stage.

    Check it out if you get a chance, we'd love to at least get your feedback. Here's a link - http://www.fiveruns.com/products/tuneup.

    Cheers,

    -gw
  • gostyloj · 1 year ago
    Thank you for the depth of the post! I think that everyone needs a "back to the basics" read from time to time and this time it yielded fruit for me.

    There was something missing in my game and after reading your post I finally grasped what it was. Something so basic and elemental and I had missed it.

    I already had a decent sandbox for my players to use but I did not have any real points of conflict or, in my case, scarce resources. I am certain my game will be better for it.

    Thanks again and good luck on your game!
  • Daniel · 1 year ago
    Looks like the game you are describing is Ogame (http://www.ogame.org/). Intellectual property issues are murky waters, tread with care!

    Nevertheless, really interesting website. Keep it up.
  • monkeyx · 1 year ago
    @gostyloi: Thanks for the compliments and you're welcome.

    @Daniel: I'm sure there are lots of similar elements amongst a range of space strategy games out there. No plans on making this commercial so its probably not going to be an issue :)
  • lobo_tuerto · 1 year ago
    Hi, great article! I'm looking forward to learn about how are you going to implement the automated tick process. cron job maybe?

    I didn't know you had another side covering the same articles :)
    http://www.mnkyx.com/dev/